As Simple As Rack
Description
- Add simple racked storage solutions, accessible after smithing research (all structures need a bit of metal as frame). They are declined in various size and can be constructed from stone, wood or rock.
- They can store any items in the game but are not preventing decaying (meaning that your stored items still need to be under a roof to stop decaying; putting a storage rack outside will not suffice) Default storage settings are set to : "Normal priority", "all except corpses & chunks" and "No rotten allowed"
- Those ones are "minifiable" : you can move them around without deconstructing them.
- Also add refrigerated storage solutions, accessible after electric research. They are declined in the same sizes and can be constructed from stone, wood or rock + a fixed amount of steel and one component.
- They can store any items in the game and are refrigerated so they preserve foods, meals, medicine and corpses from rotting. They need to be powered for that. Note : even unpowered (or switched off) items stored in it will still not decay because it's a door-closed storage.
- Those ones are not movable but they're so sturdy that they can be use as roof supports (if you have really big storage needs :-p). It may be wise to review roof-collapsing rules on the wiki
- Also add a simple neon lamp just because it was with the pack in which I salvaged the storage graphics and it goes well with the rest graphic-wise
Instructions
CCL mod is mandatory and should be set to be launched BEFORE this mod in modlist
Credits
All graphical assets (and the idea about using roof holding structures) are from Saularian in [A11 Terra Firma Mod Pack]
A big thank you to the team, half of the mod use your modified classes